Fantasy Settings & Worldbuilding
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Nol’Tekara is generally a friendly, if otherworldly and bleak looking place. Many of the structures are created with stone and a material made from crushed and processed bones, and skeletons are a common sight amongst laborers.
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Starhaven became the destination for the Isentia campaign after its starting phase, and a home for the modified version of Elemental Evil we were playing. The party entered the region through the town of Firstlight, where they would receive their first quests pertaining to the Elemental Evil storyline. Hints of potential threats woul dlead them…
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While the original Isentia Campaign took place in a homebrewed region called “Starhaven”, when the story lead to the merging of the planes into a single realm, the world map changed as a result. Expanding beyond the region of Starhaven, I worked to incorporate planar-influenced landscapes throughout a sprawling game world. Each player would have…
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The Heartlands are the central, most stable region in all of Lyr’andor. It has become a peaceful melting pot of most other civilized races, a hub of trade throughout the continent, and the home to most of the main mercenary guilds of Lyr’andor. Three Kingdoms The Heartlands are split into three small nations: Lysandris, Mystendar,…
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Between these three Kingdoms, a balance had been struck at the end of the third era. War died down, the need for soldiers decreased. When the soldiers left, the beasts and monsters moved in to the many forts, keeps, and outposts that the war had forgotten.
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‘And that, my dear apprentice, is how you slay a giant. Now, lets return to the guild. This bounty paid well.’
