I grew up with Dungeons and Dragons. It shaped much of my imagination and curiosity, starting at the wonderfully young age of four years old! I remember adventuring through Castle Caldwell as a child, encountering Magic Mouths and losing myself to the mystery of a fantasy world.
This shaped much of my teenager and adult lives, where I began to dip my toes into game design, worldbuilding, and setting creation. I grew up with a love of drawing maps, creating worlds, and building settings that left a reader desperate to explore and uncover its mysteries.
Here you will find a collection of settings and creations of mine over the years, from collected works, partially finished modules, session notes and primers, and the makings of entirely new settings.
The Heartlands are the central, most stable region in all of Lyr’andor. It has become a peaceful melting pot of most other civilized races, a hub of trade throughout the continent, and the home to most of the main mercenary guilds of Lyr’andor. Three Kingdoms The Heartlands are split into three small nations: Lysandris, Mystendar,…
Between these three Kingdoms, a balance had been struck at the end of the third era. War died down, the need for soldiers decreased. When the soldiers left, the beasts and monsters moved in to the many forts, keeps, and outposts that the war had forgotten.
Starhaven became the destination for the Isentia campaign after its starting phase, and a home for the modified version of Elemental Evil we were playing. The party entered the region through the town of Firstlight, where they would receive their first quests pertaining to the Elemental Evil storyline. Hints of potential threats woul dlead them…
While the original Isentia Campaign took place in a homebrewed region called “Starhaven”, when the story lead to the merging of the planes into a single realm, the world map changed as a result. Expanding beyond the region of Starhaven, I worked to incorporate planar-influenced landscapes throughout a sprawling game world. Each player would have…
Nol’Tekara is generally a friendly, if otherworldly and bleak looking place. Many of the structures are created with stone and a material made from crushed and processed bones, and skeletons are a common sight amongst laborers.
Chapter One: Escape from Viram-Tes Reaching Ever Skyward Starting this Storyline In ancient times, the land of Syrenta was rife with conflict. Great clans of orcs, giants, goblins, and ogres ravaged the countryside. Nations rose and fall, sending great armies marching to war with others, intent on conquering each other for glory and territory. Magical,…